Oprettet: 28-01-2021 17:39:24
I går udgav Battlestate Games COO – Nikita en slags Dev blog ved navn ”current dev status on 27.01.2021” hvor der bliver skrevet om hvad de har fået lavet og hvad planerne er i den nærmeste fremtid.
Den største nyhed er en udvidelse til Factory hvor der også kommer en Factory Boss ligesom Reshala på Customs, Sanitar på Shoreline, Shturman på Woods og Glukhar på Reserve. Udover det kommer der også den første fortolkning på noget Battlestate games har snakket om i noget tid og det er Scav Karma hvilket også bliver spændende at se hvordan det impacter Scav delen af Escape From Tarkov.
Du kan læse resten af Dev bloggen her:
Hello!
Here is the short status report about what's going on in the studio.
What's done:
Held a lot of increased player counts after NY events (did a lot of stabilizing tasks on backend to prevent excessive failures, replaced several backend servers to more powerful ones)
Banned a lot of cheaters (more than 40k from the start of the year), banned texture/hack files, added detections to new or previously undetected cheats (also with the help of your cheater reports)
Did a lot of balancing changes (economy changes, weapons and weapon mods changes, decreased camera recoil, new crafting recipes etc)
Tested the fuel shortage scenario and got a lot of info needs for dynamic economy events automatization
Overall we got a huge feedback on everything related to the game, which helped us do the further planning
Worked out the plans for 12.10 and drafted general plan for this year
What's being done right now:
Working on 12.10 patch, which will contain cumulative changes and fixes (different QoL improvements, network fixes and optimizations, AI fixes, a couple of medium features). More detailed information will be in the next TarkovTV Live
Working on intermediate small patches (network improvements, "next" button bug, AI fixes). These patches will be uploaded ASAP
Working on different network/netcode improvements to further reduce lags, desyncs, disconnects (some of the changes may require ETS testing)
Started to work on the pretty big list of audio/sound fixes
Moving to Unity 2019 (which, as said, will give more room to game optimization, visual features implementation and so on)
Continue improving backend infrastructure (removing bottlenecks, applying additional needed optimizations and upgrading backend servers)
Working on ballistic settings of all of the objects on locations (improving and fixing penetration, ricochet chances, correcting ballistic colliders)
Working on Factory expansion and Factory boss
Working on the numerous upcoming visual changes (one of the main goals of this year is to improve visuals of the game)
Working on the first iteration of Scav Karma
Started working on the first Storyline Quest
Continued working on Streets of Tarkov location
Working on movement inertia model (most likely it will come on ETS servers first)
Started working on sights/optics overhaul
Many other tasks are settled to be done in this year and it will be quite productive.
Thank you for your attention!